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Translations
Battlefield 3 Beta is here!!!!!!!!!!!!
As you may or may not know. Battlefield 3 Beta launched on the 28th of September.
Here is some gameplay to show the true potential of what this game could offer.
Battlefield 3 Multiplayer Trailer
It goes live on PC, PlayStation 3 and Xbox 360.
The featured game mode is Rush, and the featured map is Operation Metro.
Those who have pre-ordered the PC digital download version through EA’s Origin platform, or who own the Limited/Tier 1 edition of Medal of Honor get early access starting on Tuesday 27th September.
The open beta ends on 10th October.
On PlayStation 3, the beta will appear automatically on the PlayStation Network Store. On Xbox 360, it will automatically appear on Xbox Live Marketplace. On PC, it will automatically appear in the Origin application’s demo page.
On console, you simply download the beta and play. On PC, you first need to install the Origin client and then install the beta from within the Origin client. Origin is not required to play on PS3 or Xbox 360, DICE said. But for PC, Origin will be used to distribute the beta installation and run the game and therefore is necessary to play.
You won’t be able to carry forward your stats from the beta into the final version of the game. “We are still fine tuning the ranking system and we don’t want to give beta players an unfair advantage when Battlefield 3 launches,” DICE explained. You will keep your soldier name, though.
Are you wondering whether your computer is powerful enough to support the game? If, so here are the requirements. Luckily the game only runs at 30fps so system requirements are not too extreme.
Minimum:
OS: Windows Vista (Service Pack 2) 32-BIT
Memory: 2 GB
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz OR Athlon X2 2.7 GHz)
Hard Drive: 20 GB
Graphics Card (AMD): DIRECTX 10.1 compatible with 512 MB RAM (ATI RADEON 3000, 4000, 5000 or 6000 series with ATI RADEON 3870 or higher)
Graphics Card (NVIDIA): DIRECTX 10.0 Compatible with 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 series with NVIDIA GEFORCE 8800 GT or higher)
Recommended:
OS: Windows 7 64-BIT
Memory: 4 GB
Processor: Quad-Core CPU
Hard Drive: 20 GB
Graphics Card: DIRECTX 11 compatible with 1024 MB RAM (NVIDIA GEFORCE GTX 560 or ATI RADEON 6950)
Sadly the beta is only featuring one map and one gametype, Rush mode is the gametype and Operation Metro is the map. But luckily we have stumbled upon the complete list of gametypes coming out in the full release of the game.
Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner
–
Summary: “In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch.”
Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner
–
Summary: “Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV).”
Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
–
Summary: “An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.”
Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
–
Summary: “Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.”
Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets
–
Summary: “Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.”
From my own opinion and personal experience with the beta so far. This is a game that is going to set a new standard in military fps’s and also is a game that will bring back the meaning of having lan’s once again like how Battlefield 1942 first did.
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